See it running.
Characters shown are Epic Games' Paragon assets (free on Fab) and are not included with the plugin.
A cel-shading plugin for Unreal Engine 5. Compatible with Lumen, shadow maps, volumetric fog and lights. Source included.
Characters shown are Epic Games' Paragon assets (free on Fab) and are not included with the plugin.
Set CustomDepth Stencil Value on a mesh component. The cel-shading pass
treats only that actor; everything else renders as standard PBR.
Toggle bAffectWholeScreen to skip per-actor setup. Every visible pixel is
cel-shaded. Useful for prototyping and fully-stylized projects.
Lumen GI, shadow maps, exponential height fog, volumetric fog and volumetric lights all participate in the cel-shaded output. No GBuffer override.
DefaultLit, Subsurface, SubsurfaceProfile, Cloth, Hair, Eye, ClearCoat — every UE shading model works as-is. The pass gates pixels; it does not touch your materials.
Adaptive Laplacian outline with optional Color-aware tinting. Directional rim light with Fresnel and sun-anchored mode. Manga-style halftone screentone overlay.
ACelshadingVolume with bounded or global reach + smooth spatial blending.
Custom Details panel groups every override into five tabs — Cel · Outline & Rim ·
Pattern · Atmosphere · Stencil — with per-group Reset and one-click style reset.
UCelshadingPreset DataAssets for reusable looks.
One compute dispatch per active stencil slot (1..255 — pay only for what you place). Empty
slots cost zero, and the whole effect has its own Celshading row in
stat gpu — budget it like any other post pass.
Standard plugin. Drops onto stock Unreal — no 100 GB custom engine repo to clone, re-fork or maintain. Auditable C++ and USF source included. No editor patching, no marketplace dependency chain.
Comix
Black Shades
Manga
Strokes
Anime
Every preset is a UCelshadingPreset DataAsset. Fork it, layer it, or blend several together.
Production-grade cel-shading that runs on stock Unreal. Pay once at the plugin layer instead of carrying a 100 GB custom engine repo across the whole team.
Pay the plugin license once · skip the team-wide fork burden · an engine upgrade becomes a plugin update, not a re-fork.
Unreal Engine 5 · full C++ and shader source. Questions or studio & multi-seat licensing: aaanextgenfactory@gmail.com.